#include "GuiEvent.h"
#include "UI/SoftKey.h"

mmi_gui_struct guistruct;

void GuiEventInit(void)
{
	memset(guistruct, 0, sizeof(guistruct));
}

void RegisterDMControl(VMINT control)
{
	guistruct.record_controls[guistruct.count_total_controls] = control;
	guistruct.count_total_controls++;
}

void GuiDrawManager(void)
{
	VMINT i;

	for(i=0;i<guistruct.count_total_controls;i++)
	{
		if(guistruct.record_controls[i]!=0)
		{
			switch(guistruct.record_controls[i])
			{
			case DM_BOTTON_SOFTKEY:
				break;
			default:
				break;
			}
		}
	}
}

